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Designing the Mobile User Experience by Barbara Ballard (Author)

The Human-Computer Interaction Handbook: Fundamentals, Evolving Technologies and Emerging Applications, Second Edition (Human Factors and Ergonomics) by Andrew Sears (Editor), Julie A. Jacko (Editor)

Handbook of Research on User Interface Design and Evaluation for Mobile Technology by Joanna Lumsden (Editor

HCI Beyond the GUI: Design for Haptic, Speech, Olfactory, and Other Nontraditional Interfaces (Interactive Technologies) by Philip Kortum (Author)

Research Methods for Human-Computer Interaction (Paperback) by Paul Cairns (Editor), Anna L. Cox (Editor)

Human-Computer Interaction Fundamentals (Human Factors and Ergonomics) by Andrew Sears (Editor), Julie A. Jacko (Editor)

Interaction Design: Beyond Human-Computer Interaction  by Helen Sharp, Yvonne Rogers and Jenny Preece

The Design of Everyday things by Donald A. Normal

Introduction to Human Factors and Ergonomics for Engineers by Mark R. Lehto and James R. Buck

Dawes, Brendan (2006) Analog In, Digital Out: Brendan Dawes on Interaction Design, New Riders Press

Greenberg, Ira (2007) Processing: Creative Coding and Computational Art (Foundation), friends of ED

Fry, Ben (2008) Visualizing Data, O’Reilly Media, Inc.

Maeda, John (2006): The Laws of Simplicity (Simplicity: Design, Technology, Business, Life),

Pakhchyan, Syuzi (2008) Fashioning Technology: A DIY Intro to Smart Crafting, Make Books

Saffer, Dan (2006): Designing for Interaction: Creating Smart Applications and Clever Devices,

Tufte, Edward R. (2006) Beautiful Evidence, Graphics Press

Dunne, Anthony (1999): HERTZIAN  TALES: Electronic Products, Aesthetic Experience and Critical Design, RCA Computer Related Design Research (or Design Noir, which is similar)

Horowitz, Paul (1989) The Art of Electronics, Cambridge University Press

Igoe,Tom (2007), Making Things Talk: Practical Methods for Connecting Physical Objects, Make Books

Norman, Don (2002) The Design of Everyday Things, Basic Books

Sterling, Bruce (2005) Shaping Things (Mediaworks Pamphlets)

Tufte, Edward R. (2001) The Visual Display of Quantitative Information

Computer Vision – Linda G. Shapiro, George C. Stockman

Digital Image Processing – Rafael C. Gonzalez and Richard E. Woods

Machine Vision : Theory, Algorithms, Practicalities – E. R. Davies

Learning OpenCV: Computer Vision with the OpenCV Library – Gary Bradski, Adrian Kaehler

C++ Primer – Stanley B. Lippman, Josée Lajoie, and Barbara E. Moo

The C++ Programming Language – Bjarne Stroustrup

Tricks of the Windows Game Programming Gurus: Fundamentals of 2d and 3d Game Programming – Andre LaMothe

Tricks of the 3D Game Programming Gurus: Advanced 3D Graphics and Rasterization – Andre LaMothe

OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 2.1 – OpenGL Architecture Review Board, Dave Shreiner , Mason Woo, Jackie Neider, Tom Davis

Opengl Shading Language – Randi J. Rost

J2ME Game Programming – Martin Wells

Processing A Programming Handbook for Visual Designers and Artists – Casey Reas, Ben Fry

Foundation Processing: Creative Coding and Computational Art – Ira Greenberg

Advances in Human-Robot Interaction by Erwin Prassler, G Lawitzky, A. Stopp

Robot Motion and Control: Recent Developments by Krzysztof Kozlowski

Multimodal Interaction with Mobile Devices: Fusing a Broad Spectrum of Modality Combinations By Rainer Wasinger

Advances man-machine interaction: fundamentals and implementations by Karl-Friedich Kraiss

An Introduction to AI Robotics (Intelligent Robotics and Autonomous Agents) (Hardcover) by Robin R. Murphy (Author)

Artificial Neural Networks: Learning Algirothms, Performance Evaluation, and Applications by Christoph Von Der Malsburg (Editor), W. Von Seelen (Editor), J. C. Vorbruggen (Editor), B. Sendhoff (Editor)

Robotics: Kinematics, Dynamics and Controls By G. R. Pennock, Jorge Angeles, American Society of Mechanical Engineers Design Engineering Division

Fuzzy Sets and Fuzzy Logic by George J. Klir, Bo Yuan – Mathematics – Prentice Hall PTR (1995)

Bayesian Networks and Decision Graphs by Finn V. Jensen – Mathematics – Springer (2001)

Bayesian Artificial Intelligence by Kevin B. Korb, Ann E. Nicholson

Fuzzy Logic with Engineering Applications Second Edition by Timothy J. Ross

VLSI Custom Microelectronics: digital, analog, and mixed-signal by Stanley Leonard Hurst

Understanding Digital Signal Processing By Richard G. Lyons

Signals and Systems with MATLAB Computing and Simulink Modeling (Paperback) by Steven T. Karris

Advanced Control with MATLAB and SIMULINK By Jerzy Moscinski, Zbigniew Ogonowski

System Design Through MATLAB, Control Toolbox and SIMULINK By Krishna Kumari Singh, Gayatri Agnihotri

Ambient Intelligence: The Evolution Of Technology, Communication And cognition towards the future of human-computer interaction By G. Riva, F. Vatalaro, F. Davide, M. Alcaniz

Microsensors, MEMS, and Smart Devices: Technology, Applications and Devices By Julian W. Gardner, Vijay K.

Encyclopedia of Nanoscience and Nanotechnology By Hari Singh Nalwa

Designing Information Technology in the Postmodern Age: From Method to Metaphor (Leonardo Books) (Hardcover) by Richard Coyne (Author)

The Structure of Scientific Revolutions (Paperback) by Thomas S. Kuhn, ISBN-10: 0226458083

The Logic of Scientific Discovery (Routledge Classics) (Paperback) by Karl Popper

From Learning to Love: The Selected Papers of H.F. Harlow (Centennial Psychology Series) (Hardcover) by Harry Frederick Harlow (Author), Clara Mears Harlow

Touching: The Human Significance of the Skin (Paperback) by Ashley Montagu (Author)

The Art of Innovation: Lessons in Creativity from IDEO, America’s Leading Design Firm (Hardcover) by Tom Kelley (Author), Jonathan Littman (Foreword), Tom Peters (Author), Tom Peters (Author)

A Natural History of the Senses (Paperback) by Diane Ackerman

The Craft of Research, Third Edition (Chicago Guides to Writing, Editing, and Publishing), by Wayne C. Booth (Author), Gregory G. Colomb (Author), Joseph M. Williams (Author)

Successful Aging Through the Life Span: Intergenerational Issues in Health, by May L. Wykle (Editor), Peter J. Whitehouse (Editor), Diana L. Morris (Editor)

Handbook of Attachment: Theory, Research, and Clinical Applications, by Jude Cassidy (Editor), Phillip R. Shaver (Editor)

The Laws of Simplicity (Simplicity: Design, Technology, Business, Life), by John Maeda (Author)

The Design of Future Things, by Donald A. Norman (Author)

Emotional Design: Why We Love (or Hate) Everyday Things, by Donald A. Norman (Author)

Intelligent Wearable Interfaces by Yangsheng Xu , Wen Jung Li , Ka Keung Lee

Making Things Talk: Practical Methods for Connecting Physical Object by Tom Igoe

Designing Interaction by Bill Moggridge

Wearable Electronics and Photonic by Xiaoming Tao

Skin + Bones: Parallel Practices in Fashion and Architecture by Brooke Hodge , Patricia Mears , Susan Sidlauskas

Communication in Plants (Springer book)

http://www.springer.com/life+sci/plant+sciences/book/978-3-540-28475-8

The Robot in the Garden: Telerobotics and Telepistemology in the Age of the Internet The Robot in the Garden: Telerobotics and Telepistemology in the Age of the Internet edited by Ken Goldberg.

Where the Action Is : The Foundations of Embodied Interaction (Bradford Books) (01 September 2004) by Paul

Plans and Situated Actions : The Problem of Human-Machine Communication (Learning in Doing: Social, Cognitive & Computational Perspectives) (26 November 1987) by Lucy A Suchman

Diagnostic and Statistical Manual of Mental Disorders DSM-IV-TR Fourth Edition (Text Revision) (31 July 1994) by American P Association

Games People Play: The basic handbook of transactional analysis. (27 August 1996) by Eric M Berne posted to culture games psych

The Essence of Human-Computer Interaction (25 November 1997) by Xristine Faulkner

What Video Games Have to Teach Us About Learning and Literacy (07 May 2004) by James P

Everything Bad is Good for You (02 May 2006) by Steven Johnson

Life on the Screen: Identity in the Age of the Internet (04 September 1997) by Sherry Turkle

Homo Ludens (01 June 1971) by Johan Huizinga

Man, Play and Games (01 August 2001) by Roger Caillo

Theory of Fun for Game Design (06 November 2004) by Raph Koster

Flow: The Psychology of Optimal Experience (13 March 1991) by Mihaly Csikszentmihalyi

Character Strengths and Virtues: A Handbook and Classification (11 March 2004) by Christopher Peterson, Martin Seligman

Handbook of Emotions, Second Edition (13 January 2004) by Michael Lewis, Jeannette M Haviland-Jones, Jeannette

Cognitive Psychology: A Student’s Handbook, 5th Edition: A Student’s Handbook 5th Edition (13 June 2005) by M Eysenck

The Medium is the Massage by Marshall Mcluhan, Quentin Fiore posted to culture digital by trm005 on 2007-04-30 10:00:35 as read along with 5 people paulasimoes paulteusner martarey ppsimoes asmyearsring

Understanding Media: The Extensions of Man (20 October 1994) by Marshall Mcluhan, Lewis H Lapham

The Power of Identity (The Information Age) (01 November 2003) by Manuel Castells

The Rise of the Network Society (15 January 2000) by Manuel Castells

The New Media Reader (14 February 2003) by NWaNM Noah

The Language of New Media (Leonardo Books) (07 March 2002)by Lev Manovich

Rules of Play : Game Design Fundamentals (01 October 2003) by Katie Salen, Eric Zimmerman

notes Designing Virtual Worlds (15 July 2003) by Richard Bartle

Half-Real : Video Games between Real Rules and Fictional Worlds (01 November 2005) by Jesper Juul

The Medium of the Video Game (01 June 2002) by Mark JP Wolf

The Video Game Theory Reader (01 August 2003) posted to design games ludology

First Person : New Media as Story, Performance, and Game (01 January 2004) by Noah Wardrip-Fruin

Narrative As Virtual Reality: Immersion and Interactivity in Literature and Electronic Media (Parallax: Re-Visions of Culture and Society) (01 November 2003) by Marie-Laure Ryan

Hamlet on the Holodeck: The Future of Narrative in Cyberspace (27 August 1998) by Janet H Murray

Human-Computer Interaction: Concepts And Design (ICS) (30 April 1994) by J Preece, Y Rogers, H Sharp, D Benyon, S Holland, T Carey

Unit Operations : An Approach to Videogame Criticism (06 March 2006) by Ian Bogost

Killing Monsters Why Children Need Fantasy, Super Heroes, and Make-Believe Violence (24 April 2003) by Gerard Jones

Metaphors We Live by (01 April 2003) by George Lakoff, Mark Johnson

Emotional Design: Why We Love (or Hate) Everyday Things (10 May 2005) by Donald A Norman

The Psychology of Everyday Things (01 April 1988) by Donald A Norman

Creating Emotion in Games: The Craft and Art of Emotioneering (15 September 2003) by David Freeman

Digital Culture (03 February 2004) by Charlie Gere

The Ambiguity of Play (08 May 2001) by Brian Sutton-Smith

Software infrastructure and design challenges for ubiquitous computing applications Commun. ACM, Vol. 45, No. 12. (December 2002), pp. 92-96. by Guruduth Banavar, Abraham Bernstein

EVALUATING THE EFFECTIVENESS OF AUGMENTED REALITY AND WEARABLE COMPUTING FOR A MANUFACTURING ASSEMBLY TASK (21 June 1999) by Kevin M Baird

Art and Visual Perception: A Psychology of the Creative Eye (08 November 2004) by Rudolf Arnheim

Cybertext: Perspectives on Ergodic Literature (01 September 1997) by Espen J Aarseth

Smart Things: Ubiquitous Computing User Experience Design by Mike Kuniavsky


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