Designing the Mobile User Experience by Barbara Ballard (Author)
The Human-Computer Interaction Handbook: Fundamentals, Evolving Technologies and Emerging Applications, Second Edition (Human Factors and Ergonomics) by Andrew Sears (Editor), Julie A. Jacko (Editor)
Handbook of Research on User Interface Design and Evaluation for Mobile Technology by Joanna Lumsden (Editor
HCI Beyond the GUI: Design for Haptic, Speech, Olfactory, and Other Nontraditional Interfaces (Interactive Technologies) by Philip Kortum (Author)
Research Methods for Human-Computer Interaction (Paperback) by Paul Cairns (Editor), Anna L. Cox (Editor)
Human-Computer Interaction Fundamentals (Human Factors and Ergonomics) by Andrew Sears (Editor), Julie A. Jacko (Editor)
Interaction Design: Beyond Human-Computer Interaction by Helen Sharp, Yvonne Rogers and Jenny Preece
The Design of Everyday things by Donald A. Normal
Introduction to Human Factors and Ergonomics for Engineers by Mark R. Lehto and James R. Buck
Dawes, Brendan (2006) Analog In, Digital Out: Brendan Dawes on Interaction Design, New Riders Press
Greenberg, Ira (2007) Processing: Creative Coding and Computational Art (Foundation), friends of ED
Fry, Ben (2008) Visualizing Data, O’Reilly Media, Inc.
Maeda, John (2006): The Laws of Simplicity (Simplicity: Design, Technology, Business, Life),
Pakhchyan, Syuzi (2008) Fashioning Technology: A DIY Intro to Smart Crafting, Make Books
Saffer, Dan (2006): Designing for Interaction: Creating Smart Applications and Clever Devices,
Tufte, Edward R. (2006) Beautiful Evidence, Graphics Press
Dunne, Anthony (1999): HERTZIAN TALES: Electronic Products, Aesthetic Experience and Critical Design, RCA Computer Related Design Research (or Design Noir, which is similar)
Horowitz, Paul (1989) The Art of Electronics, Cambridge University Press
Igoe,Tom (2007), Making Things Talk: Practical Methods for Connecting Physical Objects, Make Books
Norman, Don (2002) The Design of Everyday Things, Basic Books
Sterling, Bruce (2005) Shaping Things (Mediaworks Pamphlets)
Tufte, Edward R. (2001) The Visual Display of Quantitative Information
Computer Vision – Linda G. Shapiro, George C. Stockman
Digital Image Processing – Rafael C. Gonzalez and Richard E. Woods
Machine Vision : Theory, Algorithms, Practicalities – E. R. Davies
Learning OpenCV: Computer Vision with the OpenCV Library – Gary Bradski, Adrian Kaehler
C++ Primer – Stanley B. Lippman, Josée Lajoie, and Barbara E. Moo
The C++ Programming Language – Bjarne Stroustrup
Tricks of the Windows Game Programming Gurus: Fundamentals of 2d and 3d Game Programming – Andre LaMothe
Tricks of the 3D Game Programming Gurus: Advanced 3D Graphics and Rasterization – Andre LaMothe
OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 2.1 – OpenGL Architecture Review Board, Dave Shreiner , Mason Woo, Jackie Neider, Tom Davis
Opengl Shading Language – Randi J. Rost
J2ME Game Programming – Martin Wells
Processing A Programming Handbook for Visual Designers and Artists – Casey Reas, Ben Fry
Foundation Processing: Creative Coding and Computational Art – Ira Greenberg
Advances in Human-Robot Interaction by Erwin Prassler, G Lawitzky, A. Stopp
Robot Motion and Control: Recent Developments by Krzysztof Kozlowski
Multimodal Interaction with Mobile Devices: Fusing a Broad Spectrum of Modality Combinations By Rainer Wasinger
Advances man-machine interaction: fundamentals and implementations by Karl-Friedich Kraiss
An Introduction to AI Robotics (Intelligent Robotics and Autonomous Agents) (Hardcover) by Robin R. Murphy (Author)
Artificial Neural Networks: Learning Algirothms, Performance Evaluation, and Applications by Christoph Von Der Malsburg (Editor), W. Von Seelen (Editor), J. C. Vorbruggen (Editor), B. Sendhoff (Editor)
Robotics: Kinematics, Dynamics and Controls By G. R. Pennock, Jorge Angeles, American Society of Mechanical Engineers Design Engineering Division
Fuzzy Sets and Fuzzy Logic by George J. Klir, Bo Yuan – Mathematics – Prentice Hall PTR (1995)
Bayesian Networks and Decision Graphs by Finn V. Jensen – Mathematics – Springer (2001)
Bayesian Artificial Intelligence by Kevin B. Korb, Ann E. Nicholson
Fuzzy Logic with Engineering Applications Second Edition by Timothy J. Ross
VLSI Custom Microelectronics: digital, analog, and mixed-signal by Stanley Leonard Hurst
Understanding Digital Signal Processing By Richard G. Lyons
Signals and Systems with MATLAB Computing and Simulink Modeling (Paperback) by Steven T. Karris
Advanced Control with MATLAB and SIMULINK By Jerzy Moscinski, Zbigniew Ogonowski
System Design Through MATLAB, Control Toolbox and SIMULINK By Krishna Kumari Singh, Gayatri Agnihotri
Ambient Intelligence: The Evolution Of Technology, Communication And cognition towards the future of human-computer interaction By G. Riva, F. Vatalaro, F. Davide, M. Alcaniz
Microsensors, MEMS, and Smart Devices: Technology, Applications and Devices By Julian W. Gardner, Vijay K.
Encyclopedia of Nanoscience and Nanotechnology By Hari Singh Nalwa
Designing Information Technology in the Postmodern Age: From Method to Metaphor (Leonardo Books) (Hardcover) by Richard Coyne (Author)
The Structure of Scientific Revolutions (Paperback) by Thomas S. Kuhn, ISBN-10: 0226458083
The Logic of Scientific Discovery (Routledge Classics) (Paperback) by Karl Popper
From Learning to Love: The Selected Papers of H.F. Harlow (Centennial Psychology Series) (Hardcover) by Harry Frederick Harlow (Author), Clara Mears Harlow
Touching: The Human Significance of the Skin (Paperback) by Ashley Montagu (Author)
The Art of Innovation: Lessons in Creativity from IDEO, America’s Leading Design Firm (Hardcover) by Tom Kelley (Author), Jonathan Littman (Foreword), Tom Peters (Author), Tom Peters (Author)
A Natural History of the Senses (Paperback) by Diane Ackerman
The Craft of Research, Third Edition (Chicago Guides to Writing, Editing, and Publishing), by Wayne C. Booth (Author), Gregory G. Colomb (Author), Joseph M. Williams (Author)
Successful Aging Through the Life Span: Intergenerational Issues in Health, by May L. Wykle (Editor), Peter J. Whitehouse (Editor), Diana L. Morris (Editor)
Handbook of Attachment: Theory, Research, and Clinical Applications, by Jude Cassidy (Editor), Phillip R. Shaver (Editor)
The Laws of Simplicity (Simplicity: Design, Technology, Business, Life), by John Maeda (Author)
The Design of Future Things, by Donald A. Norman (Author)
Emotional Design: Why We Love (or Hate) Everyday Things, by Donald A. Norman (Author)
Intelligent Wearable Interfaces by Yangsheng Xu , Wen Jung Li , Ka Keung Lee
Making Things Talk: Practical Methods for Connecting Physical Object by Tom Igoe
Designing Interaction by Bill Moggridge
Wearable Electronics and Photonic by Xiaoming Tao
Skin + Bones: Parallel Practices in Fashion and Architecture by Brooke Hodge , Patricia Mears , Susan Sidlauskas
Communication in Plants (Springer book)
http://www.springer.com/life+sci/plant+sciences/book/978-3-540-28475-8
The Robot in the Garden: Telerobotics and Telepistemology in the Age of the Internet The Robot in the Garden: Telerobotics and Telepistemology in the Age of the Internet edited by Ken Goldberg.
Where the Action Is : The Foundations of Embodied Interaction (Bradford Books) (01 September 2004) by Paul
Plans and Situated Actions : The Problem of Human-Machine Communication (Learning in Doing: Social, Cognitive & Computational Perspectives) (26 November 1987) by Lucy A Suchman
Diagnostic and Statistical Manual of Mental Disorders DSM-IV-TR Fourth Edition (Text Revision) (31 July 1994) by American P Association
Games People Play: The basic handbook of transactional analysis. (27 August 1996) by Eric M Berne posted to culture games psych
The Essence of Human-Computer Interaction (25 November 1997) by Xristine Faulkner
What Video Games Have to Teach Us About Learning and Literacy (07 May 2004) by James P
Everything Bad is Good for You (02 May 2006) by Steven Johnson
Life on the Screen: Identity in the Age of the Internet (04 September 1997) by Sherry Turkle
Homo Ludens (01 June 1971) by Johan Huizinga
Man, Play and Games (01 August 2001) by Roger Caillo
Theory of Fun for Game Design (06 November 2004) by Raph Koster
Flow: The Psychology of Optimal Experience (13 March 1991) by Mihaly Csikszentmihalyi
Character Strengths and Virtues: A Handbook and Classification (11 March 2004) by Christopher Peterson, Martin Seligman
Handbook of Emotions, Second Edition (13 January 2004) by Michael Lewis, Jeannette M Haviland-Jones, Jeannette
Cognitive Psychology: A Student’s Handbook, 5th Edition: A Student’s Handbook 5th Edition (13 June 2005) by M Eysenck
The Medium is the Massage by Marshall Mcluhan, Quentin Fiore posted to culture digital by trm005 on 2007-04-30 10:00:35 as read along with 5 people paulasimoes paulteusner martarey ppsimoes asmyearsring
Understanding Media: The Extensions of Man (20 October 1994) by Marshall Mcluhan, Lewis H Lapham
The Power of Identity (The Information Age) (01 November 2003) by Manuel Castells
The Rise of the Network Society (15 January 2000) by Manuel Castells
The New Media Reader (14 February 2003) by NWaNM Noah
The Language of New Media (Leonardo Books) (07 March 2002)by Lev Manovich
Rules of Play : Game Design Fundamentals (01 October 2003) by Katie Salen, Eric Zimmerman
notes Designing Virtual Worlds (15 July 2003) by Richard Bartle
Half-Real : Video Games between Real Rules and Fictional Worlds (01 November 2005) by Jesper Juul
The Medium of the Video Game (01 June 2002) by Mark JP Wolf
The Video Game Theory Reader (01 August 2003) posted to design games ludology
First Person : New Media as Story, Performance, and Game (01 January 2004) by Noah Wardrip-Fruin
Narrative As Virtual Reality: Immersion and Interactivity in Literature and Electronic Media (Parallax: Re-Visions of Culture and Society) (01 November 2003) by Marie-Laure Ryan
Hamlet on the Holodeck: The Future of Narrative in Cyberspace (27 August 1998) by Janet H Murray
Human-Computer Interaction: Concepts And Design (ICS) (30 April 1994) by J Preece, Y Rogers, H Sharp, D Benyon, S Holland, T Carey
Unit Operations : An Approach to Videogame Criticism (06 March 2006) by Ian Bogost
Killing Monsters Why Children Need Fantasy, Super Heroes, and Make-Believe Violence (24 April 2003) by Gerard Jones
Metaphors We Live by (01 April 2003) by George Lakoff, Mark Johnson
Emotional Design: Why We Love (or Hate) Everyday Things (10 May 2005) by Donald A Norman
The Psychology of Everyday Things (01 April 1988) by Donald A Norman
Creating Emotion in Games: The Craft and Art of Emotioneering (15 September 2003) by David Freeman
Digital Culture (03 February 2004) by Charlie Gere
The Ambiguity of Play (08 May 2001) by Brian Sutton-Smith
Software infrastructure and design challenges for ubiquitous computing applications Commun. ACM, Vol. 45, No. 12. (December 2002), pp. 92-96. by Guruduth Banavar, Abraham Bernstein
EVALUATING THE EFFECTIVENESS OF AUGMENTED REALITY AND WEARABLE COMPUTING FOR A MANUFACTURING ASSEMBLY TASK (21 June 1999) by Kevin M Baird
Art and Visual Perception: A Psychology of the Creative Eye (08 November 2004) by Rudolf Arnheim
Cybertext: Perspectives on Ergodic Literature (01 September 1997) by Espen J Aarseth
Smart Things: Ubiquitous Computing User Experience Design by Mike Kuniavsky
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