| |
  |
 |
| |
 Keynote Speakers invited to MobileHCI 2007 are Donghoon Chang, Michael Cohen, Masaaki Fukumoto, Norbert Streitz, Songyee Yoon.
"Kindly Note:Listed in alphabetical order of surname, not in order of presentation schedule" |
| -------------------------------------------------------------------------------------------------------------- |

|
Donghoon Chang
Vice President,
Mobile User Experience Design Group,
Samsung Electronics
Title of keynote talk:
"Emotion and User Experience Design of Mobile Phone: What’s Next?" |
Abstract
During the last 10 years, mobile phones have been developed from a single communication tool to a converged tool of several entertainment features. Recently, with development of data network, we can see the phenomenon that the technology of mobile phones has also converged with internet network. Throughout all these factors, we can possibly forecast that mobile phone is now being converged to a device from communication, entertainment and network.
On the contrary that more functions on mobile phones are now available, the paradigm of mobile phone industry is rapidly changing from just putting more features to our phone to selecting and putting only useful functions to the phone. More features of desktop computers and laptop computers are also applying to mobile phones since more networked information and network access are available. Therefore, we will use mobile phones more often, not only for everyday information access, but for professional business work.
However, the environment change of mobile phone during recent few years has evoked several social side effects such as addiction to mobile phones and psychologically unstable problems of young generations shown in some advanced countries of the mobile technology, such as Japan and Korea. In even more serious cases, some mobile phone users regard their mobile phones as their alter ego. That is, almost all personal emotional activities are stopped when they do not bring their mobile phones. This phenomenon shows that mobile phone users will cope with more serious side effects according to the paradigm change.
In this presentation, some issues, that experts in new future trends and user experience have to consider, will be discussed and some trials will also be suggested.
About the Speaker Donghoon Chang is Vice President of mobile design team, mobile communication division, Samsung Electronics. He is responsible for user experience design of samsung mobile phone.
He got his MFAs from the School of the Art Institute of Chicago(Chicago, Illinois) and Seoul National University(Seoul, Korea). He had worked for IBM Korea and Time & Space Tech inc. as a communications specialist and art director respectively. Before joining Samsung, he used be a professor at Ewha Womans University(Seoul, Korea) where he taught visual design, information design, and interaction design as well.
He is a board member of Asian Digital Art and Design Association(ADADA), Korean HCI society, Korean Society of Information Design. |
|

|
Professor Michael Cohen
Computer Arts at University of Aizu, Japan
Title of keynote talk:
"Wearware, Whereware, Everyware, and Awareware: Mobile interfaces for location-based services and presence."
|
Abstract
The ‘4-play’ convergence of telephony, television/video, internet, and wireless is driving a remarkable proliferation of new devices and services. Mobile terminals, as intimate as clothing, are a kind of wearable computer. A diversity of “next- generation” form factors of evolving “smart phones” is surveyed, including mobile stereotelephony, spawned from cyberspatial audio and augmented audio models.
Meanwhile, location-based services, along with seamless handoff and heterogeneous roaming via MIMO (multiple input/multiple output) smart antennas leading to software-defined radio and cognitive radio, will leverage geolocation and portable GPS/GIS for "hyperlocality," geo-referenced links. Such advanced sensing will enable ubicomp and ambient intelligence, including an awareness of user status and availability, and articulated models of privacy, like narrowcasting, that allow users to distribute their attention and virtual presence. Multipresence and persistent channels, encouraged by ABC (always best connected) networks, might bid “sayõnara” to “hello,” as light-weight circuit-based chatspaces obviate verbal hand-shaking.
About the Speaker Michael Cohen is Professor of Computer Arts at the University of Aizu in Japan, where he heads the Spatial Media Group, teaching information theory, audio interfaces, computer music, and researching interactive multimedia, including virtual & mixed reality, computer music, spatial audio & stereotelephony, stereography, ubicomp, and mobile computing. He received an Sc.B. in EE from Brown University (Providence, Rhode Island), M.S. in CS from the University of Washington (Seattle), and Ph.D. in EECS from Northwestern University (Evanston, Illinois).
He had post-doctoral appointments at the University of Washington and at NTT. He has worked at the Air Force Geophysics Lab (Hanscom Field, Massachusetts), Weizmann Institute (Rehovot; Israel), Teradyne (Boston, Massachusetts), BBN (Cambridge, Massachusetts and Stuttgart; Germany), Bellcore (Morristown and Red Bank, New Jersey), the Human Interface Technology Lab (Seattle, Washington), and the Audio Media Research Group at the NTT Human Interface Lab (Musashino and Yokosuka; Japan).
He is the co-developer of the Sonic (sonic.u-aizu.ac.jp) online audio courseware, the author or coauthor of over one hundred publications, four book chapters, and two patents, and the inventor or co-inventor of multipresence (virtual cloning algorithm), the Schaire ("Share Chair" rotary motion platform), nearphones (headrest-mounted stereo speakers), SQTVR (stereographic QuickTime Virtual Reality), and Zebrackets (dynamic articulated parentheses).
He is on the Scientific Committee of the Journal of Virtual Reality and Broadcasting, a member of the ACM, IEEE Computer Society, 3D-Forum, TUG (TeX Users Group), and VRSJ (Virtual Reality Society of Japan).
|
|

|
Professor Masaaki Fukumoto
NTT DoCoMo, Inc. Frontier Technology Research Group
Title of keynote talk:
"People become "i-borg": Brain enhanced humans with fulltime-wear interface devices" |
Abstract
The cellular phone, originally developed for voice communication, has evolved into an all-in-one digital gadget that contains not only e-mail and web-browsing but also a music player and digital camera. However, its human-interface remains "half-finished", because too many functions are jammed into a small package and operation is by legacy interface devices. For example, a 2-inch display is oversize for telephony, but undersize for e-mail and web-browsing; the numeric-keypad is not suitable for text input.
Each interface mechanism has been basically designed for achieving good performance for a specific purpose or situation, so there is no "versatile" interface device that offers extreme usability to all functions and in all situations. Therefore, it is not good idea to use fixed interface devices for all functions. We think that the portable device should offer "modular" style operation which combine suitable interface modules depending on functions and situations. For example, a full-keyboard module is selected for e-mail function, a foldable flat display is used for web-browsing, and so on...
Some external interface modules have been introduced such as Bluetooth headsets and electronic-pen devices. At this time, these interfaces are just regarded as accessories to the cellular phone. However, the relationship between interface modules and cellular phone (=main unit) will change when a lot of modules are dinamically combined with the main unit. In the near future, the main unit will be kept in a pocket or bag at all times. It will connect to various interface modules via a local wireless network such as Bluetooth or UWB, and will operate as a gateway to the Internet. The cellular phone will become just a "box" that has no display or keyboard because it is not necessary to touch the main unit directly.
We think that this modular operation style will lead to the "wearable life" which means that the user attaches tiny interface devices to his/her body for 24 hours a day. Specially designed interface devices will not bother your everyday life and offer good usability. In combination with a high-speed wireless Internet access network, this approach can reduce the (time and mental) overhead of information access drastically. Thus, the user will use all information on the Internet as his/her own knowledge because all external information can be accessed immediately. This will greatly boost the thinking ability of humans. Humans will become, as it were, "information cyborgs (i-borgs)".
It is necessary to miniaturize each component to realize this concept. The main parts of the information device such as processor, memory and battery can be downsized because their size does not affect usability. However, the interface devices directly interacting with the human are different. Many ordinary interface devices such as keyboards and displays were originally developed for stable desk top operation, so their usability will decrease when miniaturized (try to imagine a flea-sized full-keyboard and a stamp-sized hi-vision display).
We think that the portable and wearable interface should not be created by miniaturizing existing devices. What is needed, is a quite new interface mechanism that is specially designed to permit full-time (24 hours a day!) attachment to the human body. In this speech, I will introduce some "fulltime-wear" interface devices, and other elements for realizing the i-borg world.
About the Speaker Masaaki Fukumoto received B.Eng and M.Eng degrees in the University of Electro- Communications, Japan, in 1988 and 1990, respectively. He received a Ph.D. degree from the University of Electro-Communications in 2000. Title of the Ph.D. thesis is "A Study on Fulltime-Wear Interfaces". He was with the NTT Human Interface Laboratories, from 1990 to 1998, and the NTT DoCoMo Multimedia Laboratories from 1998.
He is currently a executive research engineer at the NTT DoCoMo Research Laboratories. His research interests include every man-machine interface mechanisms especially for portable and "fulltime-wear" interface devices, and direct I/O system by using living-body information.
Selected Inventions:
(CHI'92)"Finger-Pointer": Vision based human pointing action detecting system.
(CHI'94 & CHI'97)"FingeRing": Finger-ring shaped wearable keyboard.
(CHI'99)"Finger Whisper": Watch-shaped handset system by bone conduction. (and also "UbiButton": Wearable one-button command input system. )
(CHI'01)"ActiveClick": Touch panel device with tactile feedback.
(Siggraph2003)"ElectAura-Net" & (UbiComp'05)"Carpet-LAN": Indoor wireless(-like) networking and positioning system.
(ISWC'05)"Yubi-Wa": Finger-Ring Shaped Wearable HANDset. |
|

|
Dr. Norbert Streitz
Fraunhofer IPSI
Darmstadt, Germany
Title of keynote talk:
"From Mobile Computing to Ambient Computing and Smart Environments" |
Abstract
While “mobile computing” is viewed as a first step in the direction of freeing users from being tied to technology, “ambient computing” constitutes the next phase of creating environments where the “the world around us” is the “interface” to information and for communication and cooperation. A major aspect is the rapidly increasing trend of embedding computation in everyday objects creating "smart artefacts" and the notion of the "disappearing computer". At the same time, this raises new challenges for the design of future interactive applications being part of "smart" environments that react in an attentive, adaptive, and active (sometimes proactive) way to the presence and activities of humans and objects in order to provide smart services.
The notion of “ambient computing” is becoming a de facto key dimension of the emerging information, media and knowledge society because next generation industrial digital media products and services are clearly shifted towards an overall ambient, smart computing environment. Adopting the notion of the “disappearing computer”, the goal is to hide the presence of technology from users, by providing implicit, unobtrusive interaction paradigms. Despite involving a large variety of technologies, people and their social situations, ranging from individuals to groups, be them work-groups, families or friends and their corresponding environments (office buildings, homes, public spaces, etc) should be at the centre of the design considerations. This keynote talk will present and discuss different design dimensions and examples of corresponding smart environments.
About the Speaker
Dr. rer. nat. Dr. phil. Norbert Streitz (Ph. D. in physics and Ph.D. in psychology) is a Senior Scientist and Strategic Advisor with more than 20 years of experience in information and communication technology. In 1997, he initiated and then managed the research division "AMBIENTE - Smart Environments of the Future" at Fraunhofer IPSI in Darmstadt, Germany, where he also teaches at the Department of Computer Science of the Technical University. Before joining IPSI in 1987, he was an assistant professor at the Technical University (RWTH) Aachen. He was a post-doc fellow at the University of California, Berkeley, a visiting scholar at Xerox PARC and at the Intelligent Systems Lab of ETL-MITI, Tsukuba Science City, Japan.
He was the Chair of the Steering Group of the EU-funded initiative "The Disappearing Computer" and is now the co-chair of the ERCIM Working Group "Smart Environments and Systems for Ambient Intelligence (SESAMI)" as well as the Leader of the Working Group "Ambient Computing and Communication Environments" of the EU-funded Coordinated Action InterLink exploring future trends in ICT. His research interests include Ambient/Pervasive/Ubiquitous Computing, Interaction and Experience Design, Human-Computer Interaction, Hypertext/Hypermedia, CSCW, and Cognitive Science. He has published/edited 17 books and (co)authored more than 110 technical papers. His co-edited book on "The Disappearing Computer" was published in May this year as a "state-of-the-art survey" by Springer. He serves regularly on the relevant program committees and on editorial boards (e.g., currently Associate Editor of ACM TOCHI). He is often invited to present keynote speeches and tutorials to scientific as well as commercial events in Europe, USA, South America, Malaysia, Singapore, and Japan.
Selected References
Russell, Streitz, Winograd (2005). Building Disappearing Computers.
Communications of the ACM, Vol. 48 (3), March 2005. pp. 42-48.
Streitz, Kameas, Mavrommati (Eds.) (2007)
The Disappearing Computer, Springer “State-of-the-Art” Survey, LNCS 4500.
Streitz and Nixon (2005). The Disappearing Computer.
Communications of the ACM, Vol. 48 (3), March 2005. pp. 33-35.
Streitz, Magerkurth, Prante, Röcker (2005 a). From Information Design to Experience Design: Smart Artefacts and the Disappearing Computer. In: Special Issue on Ambient intelligence, ACM interactions, 12 (4) July + August 2005. pp. 21-25.
Streitz, Röcker, Prante, van Alphen, Stenzel, Magerkurth (2005 b). Designing Smart Artefacts for Smart Environments. In: IEEE Computer, March 2005. pp. 41-49.
|
|

|
Songyee Yoon
Vice President,
Communication Intelligence
,
SK Telecom
Title of keynote talk:
"Striving for Perfect Delivery" |
Abstract
With the advancements in network bandwidth and the continuous convergence of functions into wireless handsets, the breadth of mobile services has grown considerably. While this may be viewed as an opportune time for handset manufacturers and mobile network operators, end-users can be overwhelmed by the complexity of services and the necessity to be tech-savvy to operate them. This is especially evident when content and functions are developed without the end-user in mind.
Research is currently underway to develop a user-experience that is so intrinsic in nature that no prior training is necessary by the end-user to fully take advantage of the service’s value.
Dr. Yoon will speak about a new “service delivery” approach. To flawlessly deliver one-unit of “service value” to the end-user, there must be seamlessness and adaptability between services and handsets. Also, it is imperative that operators and venders build a “business process” with a synergistic effect, and a system which instantly implements customer’s wants and needs.
Dr. Yoon’s keynote speech will contain references to SK Telecom’s experiences with mobile search, direct access to content on the idle screen, personalized services, etc. to clarify the ideal “service delivery” and where to focus our energy to attain that goal.
About the Speaker Songyee Yoon is the Vice President of Communication Intelligence at SK Telecom, where she is leading mobile data service platform strategy, user interface strategy and design, and personalized service business and framework development.
She received her PhD in computational neuroscience from MIT based on her work at the MIT Media Laboratory regarding adaptive and intelligent system design. She worked as an engagement manager at McKinsey & Company, where she was part of the Asia Pacific High Tech and Media Entertainment leadership group and acted as a member of various Korean government high-tech policy related bodies, which include the Presidential Advisory Council on Science and Technology, and the Ministry of Science and Technology Innovative Technology Committee.
She currently is a board member of NC Soft, which is the largest on-line game company based in Korea. Songyee was elected as a New Asian Leader and Young Global Leader by the World Economic Forum in 2004 and in 2006, respectively, Young Global Leader by Asia Society in 2006, and 50 most influential business women in the world by Wall Street Journal.
She held adjunct professorship at Yonsei Graduate School of Journalism and Media Communication and currently is an adjunct professor at Ewha Women's University School of Business Administration. She received her BS degree in Electrical Engineering from Korea Advanced Institute of Science and Technology and is a graduate of Seoul Science High School for gifted students. |
|
  |
|
|
|